By Wilma George, Yapp. W. B.
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Extra resources for A Natural History of the Bestiary
Carpenter and Matthews (2005) proposed a second set of experiments to explore third-party punishment. They used public goods games with multiple groups and the possibility of sanction within and across groups. They wanted to address one weakness of Fehr and Fischbacher’s experiments, in which all that the third party was allowed to do was punish. If one’s participation in the experiment is restricted to a possibility to punish, there are reasons to expect one to spend more on punishment than if one takes part in a parallel game with a wider range of options.
Indeed, the emotions underlying strong punishment (righteous anger) and sensitivity to punishment (guilt and shame) are not triggered in the same circumstances. I experience guilt and shame when I behave unfairly, but feel righteous anger only when others’ unfairness goes beyond my expectations. Because our expectations are usually set below the requirements of fairness, righteous anger will tend to be harder to elicit than guilt and shame. 2 represents the gap between the triggering points of guilt, shame, and anger in a power-totake game in which players are given 5 MU.
Equality: Players might punish to promote a more equal outcome or because they have a negative attitude toward players who have more than others. 5. Unexpected unfairness: Players might punish because others have been unexpectedly unfair. 5, I argue that each of these motivations plays a role in punishment, and I discuss how they can be disentangled experimentally. 6, I propose a more specific argument concerning the connection among emotions, assessments of fairness, and punishment. 1 Cooperation In PGGs, the players who are sanctioned are those who defect and refuse to contribute (or to contribute enough) to public goods.
A Natural History of the Bestiary by Wilma George, Yapp. W. B.